Crysis Remastered Trilogy, la recensione su Nintendo Switch

Crysis Remastered Trilogy review for Nintendo Switch tells us how the nanosuit landed on Nintendo’s hybrid console with an interesting conversion

With the review of Crysis Remastered Trilogy on Nintendo Switch we can reasonably consider concluded the restoration operation of the developers of Saber Interactive. Starting with the re-release of the first chapter of which we told you last summer (the review of the first Crysis Remastered on Nintendo Switch is already available for reading), Crytek brings in this period on all major consoles on the market and on PC also the two remaining chapters of the franchise, ie Crysis 2 and 3.

Those who had already purchased the remaster of the first Crysis, among other things, can buy individually the two sequels, paying them a little ‘less than expected (20 euros each), all others, wanting, can opt for the en plein of the entire trilogy. We, specifically, we returned to the topic with a very specific goal: to analyze the conversion of Crysis Remastered Trilogy on Nintendo Switch. Which, surprisingly, turned out to be much more solid than we expected.

The conversion of the three Crysis

Crysis Remastered Trilogy, visually, has its why even on Nintendo Switch

Crysis Remastered Trilogy offers the remaster of Crysis 1, 2 and 3, all titles that, as you recall, were published before 2013, in full PlayStation 3 and Xbox 360 era, as well as on PC. Consoles on which, by the way, is not that they ran so exceptional, indeed: if anything, the experience of the Crysis franchise in the collective memory is linked to the PC world, with the almost legendary anecdote of the first chapter of the series used a bit ‘as a benchmark to test the possibilities of their machine, think a bit’ how ‘heavy’ and rich, back in 2007, at the technical level.

It was more than obvious to wait for the conversion of Crysis Remastered Trilogy on Nintendo Switch with a minimum of skepticism: how would the hybrid console Nintendo-branded to accommodate not one, but three chapters, without going to nuclear fission? Instead, it seems that Saber Interactive has carefully analyzed this particular situation. Because it is obvious that the remaster on Nintendo Switch we had to approach in a different way from that (already available) on PlayStation 4, PlayStation 5, Xbox One S and One X, and so on.

The key word, as always, is: compromise. Without compromise, we would have gotten nowhere. That’s why we gave up any ambition related to high definition and 4K, as we did without 60 fps and (again) ray tracing and particle effects too expensive resources. This does not mean that Crysis, Crysis 2 and Crysis 3 are bad to see, on the contrary. From the point of view of mere numbers, the resolution is around 720p, which can reach 900 in TV Mode (so with Nintendo Switch well inserted in the dock). The frame rate, however, is fixed at 30 fps, almost always solid and without particular jolts. Obviously there have been a couple of situations or more excited by the number of enemies, where we noticed slowdowns, but how could we expect otherwise?

Rather than what was lost, it seems to us that we should instead insist on what was recovered, perhaps even improved. Obviously Crysis Remastered Trilogy on Nintendo Switch isn’t as good looking or solid as on PlayStation 5 or the similar PC re-release, but it’s still superior to the original titles released on Xbox 360 and PlayStation 3. And indeed, even in portable mode, the open environments of the first Crysis remain delightful; the corridors of Crysis 2 just as well cared for; the bow-in-hand stakeouts of Crysis 3 still immersive. If you were expecting a disastrous situation, in short, completely reconsider.

Still a special series

The atmosphere of the first chapter of Crysis Remastered Trilogy can't be beaten

To date, and despite the myriad of FPS published in the last fifteen years, that of Crysis Remastered Trilogy is still a special series. You want for the charm connected to its game world, you want because a sufficiently large audience now knows the name “Crysis” in itself and immediately reconnects it to a product that has marked, in its own way, the history of the genre. Of course things have changed over the years, and we do not think only graphics and a technical sector, once the spearheads of the title, but today almost the minimum union in related productions. To be changed, Crysis in Crysis, was a bit ‘even the structure and the experience itself.

Just think back to the first-ever episode of the series, where the player actually played the role of an ultratechnological predator on an island inhabited by hostile forces. Crysis introduced the Nanosuit, which provided the protagonist with superior speed, thermal/night vision, incredible resistance to blows and impacts, and temporary invisibility. The open and vast environments offered the possibility of establishing one’s own path, an ever-changing approach to objectives and eliminating enemies.

Crysis Remastered Trilogy's clashes with vehicles don't have to scare you: you have the Nanosuit

Crysis 2 substantially changed the formula, proposing instead a path on tracks, as well as levels much more content and less explorable than before. It was a necessity also due to the need to relate with the world of consoles in parallel to the PC. Most, in fact, today remember Crysis 2 as a half false step in the franchise. Crysis 3 recovered a little ‘soul of the first-born, albeit with the necessary compromises: it returned to a narrative so very guided (and moreover short, just 5 hours to get to the titles of what) but also to larger levels and less obvious. Not to mention the introduction of the bow, found without a doubt original and, above all, functional to the stealth mode of gameplay. As you can see, this variety is still throat today, considering that all this is offered in a single package from the price sensible.


Crysis Remastered Trilogy on Nintendo Switch is the complete package that, until two years ago, we never expected to see coming. Simply because no one believed that it was possible, for the Nintendo console, to accommodate three titles of this type, which in the recent past have been talked about also and especially by virtue of its technical sector. Instead Saber Interactive and Crytek have prepared a conversion of all respect, which, despite the necessary compromises, allows you to enjoy all three chapters in an unexpected way (30 fps almost always fixed and a resolution of at least 720p, up to 900p). Of course, if you have the opportunity to rediscover the franchise on PC or next gen consoles, you should consider doing it there; but if you’ve always dreamed of taking Crysis with you on vacation on a portable console, this is the perfect opportunity.


  • More than decent conversion
  • Using the gyroscope
  • A piece of history in one package (revised)
  • The experience of the first Crysis remains unique
  • Minor slowdowns in some crowded areas, especially in Crysis 2
  • Have you noticed any errors?
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