Death’s Door, the review of the port for Nintendo Switch

Coming to Nintendo Switch is the conversion of Death’s Door, a little gem of an indie action game. In the review we find out if it was worth it

A few months after its debut, Death’s Door arrives on Nintendo Switch, the platform elected by popular acclaim as the place where indies not only do well, but above all they play. It’s no longer shocking to read about temporal exclusives or conversions that in a short time are brought to the hybrid console of Kyoto: for its natural conformation, the independent titles – compared to the market of AA or AAA – draw from other types of fundamentals, untied from the heavy polygonal element, offering experiences perfect to be played, experienced, completed in portability.

Death’s Door is no exception: the jewel Acid Nerve shines on Switch, going to feed that large group of action isometric style metroidvania, a term which, in this period, we abuse with pleasure because there are never enough. Back then the raven reaper, bird whose context is all to be defined in a melancholy limbo between life and death.

Everything you need to know we tell you in the Death’s Door review.

Temple of the Doors

Some of Death's Door's moments are particularly concise

The Hall of Doors is a strange place: it’s a bit of a parody of some government offices, whose employees arrive leisurely by bus and sit at their desks chatting. Our moment of glory comes right away, when we discover that we have to retrieve a soul unlike any other, one that requires more effort than usual. We start the adventure in what slowly turns out to be a maze of doors that serve as portals, initially taking hand with a three-dimensional world with dull colors and a solemn air of temporal stasis. The atmosphere that surrounds Death’s Door, although sometimes almost comical, remains a strength of the product from beginning to end, in what represents a search on the border of the sibylline, told in pieces, dealing with important issues with personality.

The first hours of Death’s Door on Switch we enjoy in portability, because after all, what is the point of playing it on this console if not being able to do it from anywhere? On balance, the playability of the title has been transposed very well, thanks also to a certain lack of general complexity that has certainly helped the conversion: we are faced with a combat system well elaborated, not particularly layered, but rewarding, which lends itself well to be enjoyed with the Joy-Con. It is therefore with ease that we find ourselves tracing the journey of our warrior crow, breathing again that air from lonely parallel dimension that so much personality gave the software this summer.

Beautiful everywhere

Colors and colors of Death's Door are not the brightest, but it is a precise and pleasant stylistic choice.

The aesthetic quality of Death’s Door relies more on art than polygons and this allows Death’s Door to turn fluidly anchored to 30 frames, net of some micro-drop here and there easily fixable. The maze proposed by Acid Nerve works well even on the small screen: style, colors, level design and enemies blend well, even if the opponents do not always have the same level of quality, but it is understandable. So at a glance, the idea is that as often happens in portable mode, the developer has sometimes opted for a dynamic resolution, which scales slightly the offer to maintain a constant buffer of frames: we return to say that it is a widespread practice that we are fine, because – especially in this genre video game – the king must remain the gameplay, even better if supported by a certain aesthetic minimalism.

The same nice thing happens to the game in docked mode: on the big screen we find a slightly more stable flow and a visible increase in resolution, making the double soul of this conversion of Death’s Door nice to play anywhere. Excellent also the soundtrack, designed to accompany in a story that probes the approach to life, death and the objectives that in an existence can change and change quickly.


A short distance away, comes on Nintendo Switch a good conversion of an excellent title: an equation that rewards again, for the umpteenth time, a console that makes versatility its strength, applying it perfectly to the gameplay. Death’s Door is therefore perfectly enjoyable in both modes, on both screens, allowing a playful flow well presented, pleasant, functional: the experience will allow those who have not played it before to enter the world of the little lonely crow enjoying – probably the best – this trip to independent lands.


  • Robust and functional gameplay
  • Audio remains very inspired
  • Great port, perfect to play on portable
  • Some slight frame drops now and then
  • The resolution in portable sometimes scale
  • Have you noticed any errors?
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