Dragon Raja, the review of an impressive mobile MMORPG

Dragon Raja review, seemingly another of the many mobile MMORPGs coming from the east, but with truly impressive graphics.

The mobile MMORPG has undergone in recent years a significant technical evolution, mainly by teams and publishers oriental. In this review of Dragon Raja we are faced with what can be considered one of the most advanced tips of this new trend, given the level reached by the team Archosaur Games, with the support behind – needless to say – the giant Tencent.

From the first glance, Dragon Raja appears quite stunning, if you think that runs on smartphones: based entirely on Unreal Engine 4, the technical level achieved has little to envy to the productions for PC and consoles more emblazoned, even if the style adopted is a bit ‘the cheap Asian productions of this type. Definitely less incisive than Genshin Impact, however, can compete with the latter in terms of extension and variety of scenarios, at least from what you can see from the first hours and could become something really big in the mobile field. Surely it is one of the most technically impressive games that have been seen recently on smartphones and it is no small thing.

History: between fantasy and cyberpunk

Some characters of Dragon Raja

The story of Dragon Raja tries to stage something epic and in some moments can also be exciting, but it is rather difficult to follow it seriously when you are faced with a sort of fair cringe, including stereotypical characters and inconsistent dialogue. However, it is at least a narrative event, which brings us already in the short span of the first few hours of the game to a total reversal of perspective, while also managing to be engaging. We avoid going into detail, but let’s say that the sugary beginning in what appears to be a Santa Claus village lasts little and soon you will be faced with thorny situations that will lead to have to fight against a colossal threat to all humanity.

The protagonists of the story are young fighters who have been fed with dragonblood, a dragon essence that gives them immense powers, but also a rather short and dangerous life, but they will be the keys to the final fight against the giant dragons that are waiting, dormant in the shadows, to regain control of the world.

Classes and Characters

Character classes and editor are very complete and well done

The 10 classes from which you can choose your character represent a good source of variety for the gameplay, since specialization determines very different combat styles: among them we find the classic archetypes such as tank or ranged fighters, but there are also several original nuances, with each class equipped with rather spectacular special abilities.

There’s also an impressive character editor for depth, allowing for numerous changes to 3D models, from the most obvious physical ones down to the tiniest details of make-up. Also worth noting is the possibility of having three different variants for each class: no, we’re not talking about a progressive decision to put non-binary characters, but the fact of putting alongside “male” and “female” also the “girl” type, which should perhaps satisfy some particular taste in the audience, but can leave you rather interdicted.

Gameplay: automatic action RPG

The initial setting is somewhat bizarre in the sci-fi context, as we're in a snowy village

The gameplay is very similar to that seen in several other mobile MMORPGs, especially in the sense closer to the PC tradition that we have seen for example in Lineage 2: Revolution, perhaps the most important progenitor for this strand on smartphones. The objective difficulty is to insert all the features of a complex online RPG in a small screen, designed for mobile use and not too long sessions, and the solution found is certainly not for everyone: while maintaining the typical elements of the MMORPG in terms of quantity and diversity of quests and environments, even Dragon Raja demotes much of its gameplay to autoplay, which is optional, but becomes virtually mandatory when it is difficult to understand precisely where to go and the interface is not able to be very clear.

However, the combat system manages to be quite engaging with a good mediation between the direct control of the character and the waiting turns forced by the usual cooldown of special moves, however, very spectacular and satisfying to use, with good variations based on the class of the character and the evolutions made.

Progression, PvP and gacha

A fight in Dragon Raja

The ideal is probably to find an intermediate solution between automation and direct control, in order to govern the boredom that otherwise surely comes to seize us. The progression between quests is definitely more comfortable with a little ‘automatic movements, but the flip side of the coin is that all the world-building and quests is extremely simplified by the fact that the whole thing can be played virtually alone. The advice is perhaps to use at least the manual combat system, considering that this is still quite fun, focusing rather on the total autoplay to make a little ‘grinding. This last aspect is obviously present since Dragon Raja largely points to PvP, which combined with the usual free-to-play drifts are very likely to pay to win.

This risk is accentuated by the presence of gacha elements in the form of allies that can be “equipped” in combat and are obtained through the usual random systems that we have seen in many other games, or by spending a little money.


Dragon Raja could represent the new paradigm of the mobile MMORPG, as far as the most classic and oriental meaning of the genre is concerned. It has a good story, a huge world built with great care and it’s technically impressive: the problem is that it still fails to offer really convincing game mechanics, in addition to being burdened by the usual drifts of free-to-play with gacha and PvP elements. Interface and control system continue to be difficult to read and use, which pushes to use the autoplay even if only to avoid frustration, risking to ruin even a combat system that instead proves quite satisfactory. The overall balance is not negative, thanks to the graphics really impressive (and demanding, as regards the hardware), but Dragon Raja will not move an inch those who can not get caught by this type of MMORPG on mobile platforms.


  • It has all (or almost all) the features of a true MMORPG but in a mobile context
  • Very impressive graphics, considering the platforms
  • Interesting story at times and many different settings
  • Different classes and pleasant combat system
  • Inherently uncomfortable to play, between controls and interface
  • Classic free-to-play drifts well present, between gacha and PvP
  • Autoplay is the usual double-edged sword
  • A boulder on less performing devices
  • Have you noticed any errors?
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