Far Cry 6 – Joseph: Collapse, the review of the latest DLC of the open-world shooter

After Vaas Montenegro and Pagan Min, the third and last DLC of Far Cry 6 leads us into the crazy mind of the villain of the fifth chapter: Joseph: Collapse review

“I know you suffer. God gives you, God takes you away, right? But you’re not the only one being tested. You know I had a wife? Beautiful, wasn’t she? But we were expecting our first child and we were little more than kids. I was terrified. Becoming a father…how were we going to do with the money? But she was calm, she had faith it would work out. She always had faith. Then one day she went to visit a friend of hers. An accident and… God takes away.”

The monologue of Joseph Seed in Far Cry 5, interpreted in a masterful way by Luca Ghignone in the Italian version of the game, seemed to us the perfect introduction for the review of Joseph: Collapse, third and final DLC of Far Cry 6 and therefore the package that closes this peculiar Season Pass dedicated to the most famous villains of the Ubisoft series. A conclusion worthy of expectations?


Joseph: Collapse takes us to an alternative version of Hope County, but not a very suggestive one

If in Vaas: Insanity (review) we found ourselves wandering in a dreamlike and distorted version of the Rook Islands and in Pagan: Control (review) we instead explored a wonderful revisitation of Kyrat, the setting of Joseph: Collapse is obviously that of Hope County, the fictional county that is located in the mountains and that is the background to the events of the fifth chapter of the franchise.

Of course, we’re only talking about a portion of the scenery, a “synthesis” that takes up in an almost identical way the characteristics of the maps of Vaas and Pagan, offering similar dimensions and an aesthetic often contaminated by what happens in the final of Far Cry 5, as well as by the post-apocalyptic expansion New Dawn, between portions of incinerated forest and ruined buildings. The design in general, however, is substantially less successful than that of Kyrat.

Engaged in the now classic five “cycles” equal to each other but progressively more challenging, within this “nightmarish” version of Hope County we will find a series of unlockable shelters where we stop to rest and spend the credits obtained to buy permanent upgrades, which survive the formula roguelite experience, and to “pump” the crates of weapons available in lootbox style but without microtransactions, fortunately.

There are also several places of interest, where you can complete the main missions of the DLC and then collect the three parts of the cross of Joseph that will allow him to cross the Eden’s Gate, literally, or get in touch with visions that go to deepen the relationship between the “Father” and his disciples, especially the lieutenants John, Jacob and Faith, but without revealing background that have not already been told in Far Cry 5: a significant lack when you point strongly on fanservice.


Joseph Collapse includes places we visited in the Far Cry 5 campaign

The formula of Joseph: Collapse is therefore what we already know: a shooter roguelite with some problems too much in terms of hitbox, but in some sequences recalls a run & gun style gameplay frantic and fun. Turning in the map you face the “shadows” of the members of the sect created by Joseph Seed to earn credits, you unlock new upgrades to increase your chances of survival and you try to complete the final challenge to be able to then start the game from the next cycle.

The game over implies the loss of the resources collected up to that moment, but with several exceptions: the already mentioned permanent traits, the weapons unlocked by overcoming specific challenges and even the credits, where you have obtained certain upgrades. At night the situation becomes more complicated by the presence of ghosts that try to explode on us, while the inevitable boss fight will see us this time fight the aforementioned John, Jacob and Faith and their endless hordes of followers.

Graphics and sound

Joseph: Collapse, a platform section in which you must destroy certain objects to purify the area

As already mentioned, the Hope County represented in Joseph: Collapse unfortunately does not boast the evocative views of the dreamlike Kyrat that we visited as Pagan Min, rather it looks like a fairly dull and generic scenario. The presence of structures seen in the Far Cry 5 campaign raises the odds a bit, as well as the visual references to the New Dawn expansion, but in general there’s not much to be excited about.

The soundtrack is based almost exclusively on the excellent interpretation of Greg Bryk, since clearly the dialogues are only in English and there is no dubbing in Italian, as unfortunately happened for the base game: a choice that we still struggle to understand one of the most famous franchises of Ubisoft. The music, finally, are revealed only functional action.

PC System Requirements

Test Configuration

  • Processor: Intel Core i5 10400
  • Video card: NVIDIA RTX 3070
  • Memory: 16GB RAM
  • Memory: 16GB RAM
  • Operating System: Windows 10

Minimum Requirements

  • Processor: Intel Core i5 4460, AMD Ryzen 3 1200
  • Video card: NVIDIA GTX 960, AMD RX 460
  • Memory: 8GB RAM
  • Storage: 60 GB space required
  • Storage: 60 GB space required
  • Operating System: Windows 10 64 bit
  • Operating System: Windows 10 64 bit

Recommended Requirements

  • Processor: Intel Core i7 10700K, AMD Ryzen 7 5800X
  • Video card: NVIDIA RTX 3080, AMD RX 6800

In conclusion

The roguelite formula imagined by Ubisoft for Far Cry 6’s DLCs unfortunately comes up short at the third and last appointment, the one with Joseph Seed. Compared to the packages dedicated to Vaas Montenegro and Pagan Min, Joseph: Collapse can’t boast enough narrative content to justify the purchase.

Almost all of the protagonist’s “visions” related to his lieutenants do nothing but rehash things already known to those who have completed the campaign of Far Cry 5 and the New Dawn expansion, and so the important component of fanservice is missing, along with a much less inspired setting compared to the colors and architecture of Pagan: Control.



  • If you loved the villains of Far Cry 5, the story has its own why
  • Challenging challenge, with flashes of frantic run & gun style gameplay
  • Excellent performance by Greg Bryk and his colleagues
  • The plot doesn’t say anything you don’t already know
  • At the third DLC with the same formula you feel the tiredness
  • Gunplay still problematic and sloppy
  • Have you noticed any errors?

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