Marvel Future Revolution, the review

Netmarble’s ambitious MMORPG finally arrives on iOS and Android, telling us a story of superheroes and parallel worlds: the review of Marvel Future Revolution

We could not wait to engage with the review of Marvel Future Revolution, as longtime fans of the House of Ideas and very positively impressed by the first materials shown by Netmarble for this ambitious project for iOS and Android.

Downloaded a huge patch of 4 GB, our hopes were initially rewarded by a level of production more unique than rare in mobile, with a series of sequences enriched by quick time events that illustrated the narrative assumptions of the game, which goes to draw on the many storylines related to parallel realities and events that lead in some way to the merger of different worlds.


Marvel Future Fight boasts a visually better Captain America than Marvel's Avengers, and not just that

In front of the incipit of Marvel Future Revolution the mind runs fast to the Crisis of the Infinite Earths of DC, of course, but even Marvel a few years ago has addressed the issue with the collapse of the Ultimate Universe, which led to a real clash between the heroes belonging to the two worlds, some of which are then settled in the traditional universe (see Miles Morales).

In this case, the potential destruction of the overlapping planets is averted by the sacrifice of Vision who, using a powerful AIM device and his ability to manipulate the consistency of matter, creates a single world in which the different realities coexist, unfortunately not always peacefully.

Marvel Future Revolution, Tony Stark and Nick Fury have a little problem with the Ultrons

That’s why Tony Stark, Hank Pym and Nick Fury form Omega Flight, a large group of heroes belonging to different dimensions, but united in the will to set things right. The four characters we are going to select from a roster that includes Spider-Man, Iron Man, Captain America, Doctor Strange, Black Widow, Captain Marvel, Storm and Star-Lord will be recruited and will have to complete a series of missions in perfect MMORPG style to support the cause.

However, each of these heroes will first be introduced in a particular chapter, set in his reality of origin and with traditional enemies, such as the Green Goblin for Spider-Man or the Red Skull for Captain America, or even M.O.D.O.K. for Iron Man, and so on. Completed this phase, which serves as a tutorial, we will find ourselves in the headquarters of Omega Flight, to observe the beautiful scenery of New Star City waiting for us to be assigned tasks.

Gameplay and structure

Marvel Future Revolution, Iron Man wreaks havoc among AIM troops.

It is precisely after the introductory phase that Marvel Future Revolution reveals its weaknesses, all related to the nature of MMORPG production weblog Netmarble, which in truth does not even offer a true open world but simply scenarios fairly large and separated. In the common areas chaos reigns, but also on the battlefield there is an incredible confusion that makes it much less enjoyable clashes because of the continuous intertwining between the enemies of a user and another who, however, belong to the same mission.

The possibility of selecting four different protagonists translates in practice in as many saving slots, with the impossibility of switching from one to another in an instant and the need to carry on four separate campaigns instead of a single shared progression: such a solution would have given the experience a greater variety.

Marvel Future Revolution, the character selection screen: here is Captain Marvel in all his beauty

Yes, because the combat system shows all its cards a little ‘too quickly, already in the initial chapter, unlocking skills affected by cooldown that go to characterize the repertoire of each hero and which we will have to resort continuously during battles that seem to lay the groundwork for a generous amount of grinding when we will face opponents too strong for our level.

In practice it’s all very spectacular, let’s be clear: the touch controls work well, even if managing the view while fighting is literally a nightmare, and there is a dodge button that allows at least to evade enemy attacks and opt for a strategy of “touch and go” that allows you to be right even of bosses on paper much stronger than us, targeting them for example with the beam, missiles and repulsors of Iron Man, and then create a little distance again, reload the skills and return to the charge.

Marvel Future Revolution, Captain America punches a few Hydra Nazis.

The problem, however, is related to the tradition of MMORPGs, which are not generally known for the performance of impacts, rather they tend to give us a combat system slippery and inconsistent, which feeds on more or less chaotic piles to try to always inflict a certain amount of damage and make it necessary to purchase kits for the restoration of health. In addition, the controller is still not supported and it’s a great shame, because it would really make a difference.

The characteristics of the gameplay of Marvel Future Revolution inevitably merge with those of its structure, made up of many missions more or less similar, some more interesting than others, which go to make up a campaign apparently really rich and full-bodied. There is, however, the shadow of microtransactions that weighs on the actual ability to play for free and without hiccups: difficult that you can succeed even after completing the first two or three acts.

Technical realization

Marvel Future Revolution and the aesthetic customizations: here's the complete set of the Ultimate version of Iron Man

Undoubtedly the best part of Marvel Future Revolution, the technical realization raises mobile gaming to new standards and comes surprisingly close to the quality of a product like Marvel’s Avengers on consoles, even surpassing it in certain respects (see the design of the characters) and delivering graphics that on the iPad Pro runs at the highest quality and at 60 fps without problems … at least until the device does not start to get too hot.

All the heroes are dubbed in English, sometimes by actors rather known (see the classic Yuri Lowenthal as Spider-Man), and the subtitles in Italian (unfortunately not disabled) help to fully understand the exchanges and facets of a plot that is clearly largely a simple expedient to justify missions and fights that inevitably tend to become repetitive.

It was obviously not ignored the element of customizations, and here the comparison with the aforementioned Marvel’s Avengers is even merciless since the characters of Marvel Future Revolution can not only unlock portions of costume related to specific comic book sagas or created for the occasion, but wear them proudly showing them in-game and acquire concrete advantages as a result.

Of course, not everything is perfect: the sound design in general seems a bit ‘confused and approximate, but it is above all the aspects related to the MMORPG nature of the product, we never tire of saying, to create situations as unpleasant to see as to play, such as the continuous repetition of the same enemies within a fight or the fact that they never stop coming back, forcing us to leave the area once eliminated the designated targets and letting other players to deal with them.


Marvel Future Revolution is an extremely ambitious title, characterized by a level of production higher than many games seen on consoles and a degree of aesthetic customization and practice exciting for the characters: an aspect that Marvel fans can not ignore at all. At first, the MMORPG nature of the experience seems too chaotic and scattered, also because of fighting that are confirmed often slippery and inconsistent, but after a few hours luckily you become familiar with certain dynamics and the situation improves markedly. Of course, a support for the controller would make things substantially easier and maybe smaller servers could reduce the chaos that ends up giving the impression of an experience strongly approximate in many of its aspects. It is however a very solid base on which to set up an ambitious product that, in the intentions of the developers, is destined to receive a long and substantial support, which will certainly smoothen the edges emerged in these first weeks on the market.


  • Visually impressive for a mobile game
  • Different characters, many skills, upgrades and customizations
  • Very long and full-bodied campaign
  • The MMORPG structure makes it repetitive and often chaotic
  • Slippery fights, you have to get the hang of it
  • Freemium mechanisms come into play relatively quickly
  • Have you noticed any errors?
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