Mech Arena: Robot Showdown, mobile arena shooter review

Mechs armed to the teeth facing each other inside an arena? An unoriginal concept, but one that always works. Here’s a review of Mech Arena: Robot Showdown

Mech Arena: Robot Showdown review talks about huge robots that compete within different arenas with the objective of gaining control points or simply eliminating each other until one of the two teams on the field reaches the score necessary to achieve victory.

The formula is not the most original, and even in mobile we have seen dozens of similar productions try to bring home the result, build a solid user base and thus create a platform that can sustain itself through the inevitable microtransactions, which in this case are used to accelerate the progression and have by force of things pay-to-win implications.


Mech Arena: Robot Showdown, a direct confrontation during the match

It is precisely these drifts of the freemium model to put a bit ‘the sticks in the wheels of Mech Arena: Robot Showdown, because beyond these aspects, which begin to be felt even in a mild way after the first few hours, the title developed by Plarium Global is really, really solid. In fact, to be honest, it is amazing how all the elements fit together perfectly to create an experience beyond pleasant.

It starts with a single mech, but our roster at the end can count on five different models that we will be able to customize and enhance as we see fit, and that represent our “energy” during the match: when all our robots have been destroyed, for us it will be game over. Before we surrender, however, we can play it by taking advantage of the equipment and special abilities of each of them.

The touch control system, which is almost perfect, features a virtual analogue stick that can be repositioned on the left side of the screen and the possibility to rotate the view at will by acting instead on the right side, where there are buttons to open fire with both weapons mounted on the arms of the mech or with only one of them. This is where the concept of independent reloading comes in, which can make the difference between victory and defeat in a direct confrontation.

In short, there’s no automatic fire the moment you frame a target, but given the rather cadenced pace of the action this isn’t a problem. To give you an idea, Mech Arena: Robot Showdown is closer to World of Tanks Blitz than to any competitive hero shooter, so you won’t find yourself dodging shots quickly but moving (often slowly!) behind cover to avoid taking too much damage.


Mech Arena: Robot Showdown doesn't have many arenas, but they are all well differentiated

The unlockable robots are currently fourteen, but the weapons are much more numerous and make a difference in battle, going to affect substantially our approach to combat. The weapons range from machine guns to missile launchers, from lasers to energy cannons, with different timing of fire and performance. The ability to mount one tool rather than another depends on the development of the mech, regulated by credits and items earned in battle.

The whole part related to the power-ups takes up the traditional progression of this kind of games, which as mentioned at some point is necessarily spoiled by pay-to-win implications. However, the matchmaking seems to do order from this point of view, maintaining the balance within the three game modes at our disposal: Scuffle Control Points, Deadly Combat 5V5 and Deadly Combat 2V2.

Technical realization

Mech Arena: Robot Showdown, here is a control point to conquer on the map

Beyond the numbers and mechanics that characterize the experience of Mech Arena: Robot Showdown, the game is undoubtedly supported in an important way by a technical compartment of excellent workmanship, which allows you to adjust the graphics quality and frame rate (on iPhone 12 Pro we could set everything to maximum without any problems) to get a remarkable glance and the fluidity necessary to ensure even the best possible shooting accuracy.

It’s all very nice to see, the pastel colors that dominate the arenas are reminiscent of the aforementioned hero shooter and mechs appear well differentiated, although their design goes to draw on an aesthetic that over the years has basically been abused in any way and is therefore a good bit ‘overused: do not expect very original robots or particularly fresh solutions.


Mech Arena: Robot Showdown is a really solid and well-made competitive shooter, which draws lessons from the various similar productions available on iOS and Android to give us a system that basically lacks nothing, with an excellent touch control system, fluid and detailed graphics, a handful of modes always full of users to challenge and a matchmaking that during our tests has never given signs of uncertainty. In terms of aesthetics, mechanics and structure the Plarium Global title is certainly not original and at some point the pay-to-win elements inevitably peep out, but in general the developers have packaged a great product.


  • Solid and enjoyable gameplay
  • Excellent technical realization
  • Effective matchmaking, many users online
  • Don’t ask for originality
  • Inevitable pay-to-win implications
  • Soundtrack a bit too basic
  • Have you noticed any errors?
  • Leave a Reply

    Your email address will not be published.