My Friend Pedro: Ripe for Revenge, the review

Deadtoast Entertainment also brings to iOS and Android its crazy action shooter, but in a chibi version: the review of My Friend Pedro: Ripe for Revenge

Do you remember My Friend Pedro, the action shooter developed by Deadtoast Entertainment and published a couple of years ago, in which we played the role of a sort of mix between Deadpool and Max Payne engaged in spectacular firefights in strict bullet time?

Well, the authors of the game have seen fit to bring that experience on iOS and Android, albeit in a very special version, substantially simplified in terms of narrative and characterized by a style “chibi” for the characters.

A successful experiment? We tell you about it in our review of My Friend Pedro: Ripe for Revenge.


My Friend Pedro: Ripe for Revenge, a firefight with the new control system.

In the original My Friend Pedro we controlled a masked hitman, deprived of his memory for some reason, who found himself talking to a… banana. The only thing he remembered was his mission, which was to wield weapons and wipe out a criminal organization: a task that only a madman could accomplish, or a ruthless and infallible killer. Or both.

In My Friend Pedro: Ripe for Revenge there is no mysterious subplot to unravel, let alone references to ultraviolence: that kind of setup has been replaced by a chibi style that turns both the protagonist and the various villains into super deformed figures, eliminating the blood but leaving the bullets intact. Tons. And what about the talking banana? We’ll have to help her save her family.


My Friend Pedro: Ripe for Revenge offers several interesting puzzles during the campaign.

Although in theory it was possible to translate the action shooter gameplay of the Deadtoast Entertainment title on mobile, the authors have preferred to revolutionize the experience on the front of the mechanics, designing a control system based on the touch screen that on balance brings the game even closer to a sequence of puzzles to solve.

Basically, this was the big limit of My Friend Pedro: the impossibility to create spectacular situations in a free way, as it happened in the already mentioned Max Payne, remaining instead anchored to the context and the scenario, that is, to the puzzles created for the occasion that we had to try in some way to solve without killing ourselves.

My Friend Pedro: Ripe for Revenge also includes short driving sections.

The character’s movement in Ripe for Revenge isn’t direct, but works with a sort of Angry Birds-style slingshot, which, however, turns into an arrow when we tilt it in a certain way, allowing us to slide under possible obstacles. The aiming of the weapon is instead even more immediate: you just have to touch the targets in sight to shoot them.

The control system works, but with two critical issues: first, the game does not memorize actions in mid-air, so you have to touch the ground every time to take the next leap, breaking a lot ‘the rhythm of the action. Second, even for small movements you have to jump around, and when that happens you inevitably get a little frustrated.


My Friend Pedro: Ripe for Revenge, if we wait too long the enemies will hit us.

It’s nice how the developers of My Friend Pedro: Ripe for Revenge have taken advantage of the new mechanics to create interesting situations, trying to repurpose certain elements (such as frying pans, switches and skateboards) but putting them in a different light, within sequences that from time to time we’ll have to solve.

The campaign consists of thirty-six missions that are actually completed rather quickly, but can be replayed in a speedrun mode with time limits rather stringent. In our opinion, however, this is not the ideal size of the game, which in a context so difficult and limited ends up emphasizing its own cumbersome.

Technical realization

Finally we come to the graphics, which is less sophisticated and spectacular than the original My Friend Pedro, which could count on some really memorable moments on the visual level, but defends itself well and seems to have found a good compromise with the chibi style.

This gimmick makes the characters nice, although the scenarios are always kept quite bare and a bit ‘repetitive. Nothing to say instead on the soundtrack, which can count on music engaging and rhythmic, accompanying the action in the best way.


My Friend Pedro: Ripe for Revenge reinvents the interesting formula based on platforms and bullet time created by Deadtoast Entertainment, adapting it to mobile devices thanks to a new control system that on the one hand manages to give good moments and some pleasant strategic implications, on the other hand it gets stuck in its own cumbersomeness during the most trivial situations, perhaps when you have to cover the few inches that separate us from the exit of the stage. Exactly like the original My Friend Pedro, in short, we are faced with a product capable of alternating epic moments and some disappointment.


  • It can give really spectacular sequences
  • Some very interesting puzzle-style stages
  • Good technical realization
  • Controls are sometimes cumbersome
  • Completes fairly quickly
  • Extra mode highlights the game’s limitations
  • Have you noticed any errors?
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