Rush Rally Origins, the pocket rally review

The indie rally season continues with Rush Rally Origins, a small sim-cade that performs very well on mobile, as we see in the review

It seems to witness a sort of rebirth of the arcade rally, as evidenced by this review of Rush Rally Origins, which comes shortly after that of the excellent Art of Rally. Needless to say, it is from the indie environment that this type of games draws new life, the only production environment that can give space to more original and risky interpretations of racing, not giving a damn about the presence or absence of official licenses and realism pushed. And that’s exactly what we needed, it seems: there’s a remarkable freshness in these games, despite having their roots in the most classic racing game tradition, in this case also with a deliberate return to the “origins” stated in the very title of the game.

Rush Rally Origins is a rally racing game with a tendentially arcade soul, but that doesn’t disdain a rather deep driving model, simple to manage but capable of giving great satisfaction.

On the other hand, the Rush Rally series is now a sort of institution in the mobile world, with the first chapter dating back to more than five years ago and a series of evolutions that have led it to become a sort of real sim-cade with Rush Rally 3, then suddenly back on its feet with this new Origins, which as the title says tries to recover some typical features of the first chapters. Among these is the particular top-down framing, which allows you to see the game with an isometric view or with a camera fixed behind the car, in both cases with solutions that prove surprisingly practical, despite at first glance seeming archaic forcing. It’s easy to see, especially with the isometric setting, a reference to the legendary Neo Drift Out for Neo Geo, and the spirit is indeed close to that type of game, although the driving system is actually much deeper and more realistic, in many ways.

Gameplay: rally tascabile

Rush Rally Origins is a rally racing game with an arcade soul and a top-down view

Rush Rally Origins aims to the arcade but does not disdain a certain attention in the reproduction of the driving model, which is quite accurate compared to what you might think at a first and rapid glance. The thing that strikes most in the gameplay is the fact of being able to find an excellent balance between an intuitive control system and a level of challenge that remains very sustained, imposing from the beginning a remarkable cleanliness in the trajectories and the ability to gnaw seconds at every turn, always pushing to the limit. Even from this point of view, the elements of contact with Art of Rally are many: driving gives a great satisfaction and requires fluid movements and immediate adaptability, obviously pointing a lot on drifting, in a not too realistic but really satisfying way. The only flaw is in the behavior of the car a bit ‘uncertain from the point of view of physics, so the consequences of a contact at the edge of the track can be quite unpredictable, although this is a bit’ in the dynamics typical of the genre.

There are no official licenses, but the cars are clearly taken from the classic tradition of rallying, with the presence of the legendary Group B and Group S and a series of tracks that reflect the historical settings of this sport, including Scandinavia, the Mediterranean, Africa and more within 6 rallies divided into various routes.

With the isometric view, Rush Rally Origins is reminiscent of some past classics such as Neo Drift Out

The lack of a real multiplayer mode is quite surprising, with the possibility of facing the time challenge, the classic championship with progressive unlocking of races and cars or take part in races with other cars managed by the CPU. The main mode is clearly the Championship, which is also quite challenging from the very first races, with the need to get good times immediately to be able to unlock the later stages, with a certain sense of progression given by obtaining new cars and upgrades.

Graphics and controls

Rush Rally Origins also features a race mode with multiple cars on the track

Aiming for realism but making the necessary compromises to work best on mobile devices, on the graphics front Rush Rally Origins simply looks like a racing game from several years ago, but there’s a certain consistency in the way rallying is staged in this game. The cars are well made and animated, the dust that rises from the dirt road surface is precisely what we want to see as we tackle the corners sideways and everything else, at the end of the day, matters up to a point. Of course we are far from certain artistic interpretations that can give a stylistic imprint even to a racing of this type (yes, we’re still talking about Art of Rally), but there is a remarkable consistency in the graphics of this game, which is also designed primarily to run away fast. Which also happens without major problems, although on older devices the 60 fps tend to show several drops.

Similarly, the audio is exactly what you might expect from a title like this, without showing particularly accurate or realistic but still able to replicate the roars of the Group B cars in a rather satisfactory way.

Rush Rally Origins obviously offers the classic variety of road surfaces

A major problem is the control system: both solutions, clearly designed for mobile devices, i.e. the virtual controls on the touch screen and the tilting via gyroscope, prove to be rather insufficient to ensure the right precision, especially in a game that makes lightness in adjusting trajectories a key element. The best solution by far, not to say the only one able to do justice to the game, is then the use of the controller, with all the lack of practicality that this entails in such a context.


It seems that it’s the indie scene that has to fill the gaps in arcade racing that have been created in recent years. Rush Rally Origins brings forward a series now well established in the mobile field with stylistic solutions as old as the view from above and isometric, succeeding perfectly in the intent to propose a racing game original but also connected to the arcade traditions. The secret lies in the driving model, which is intuitive enough to get us into the game right away, but also deep enough to allow a certain study and a continuous self-improvement to advance from race to race. Beyond some technical inconsistency, the main problem is represented by the control system, but for the rest it’s a really nice game, both for fans of the genre and for newbies.


  • Good driving model, intuitive but also deep
  • References to the golden age of rallying are always welcome
  • Quite challenging and engaging
  • The controller is practically necessary
  • The lack of multiplayer is a shame
  • Some frame-rate drops on older devices
  • Have you noticed any errors?
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