Sky Warriors: Air Warfare, a review of a frantic multiplayer aircraft game



Review of Sky Warriors: Air Warfare, a frantic multiplayer dogfight game aboard the world’s most powerful fighters!

The review of Sky Warriors: Aerial Warfare turns the spotlight on a genre that is very little represented on the App Store and Google Play Store, that of multiplayer-based aerial shooters. In fact this is a genre that does not find great correspondence even on PC and consoles, if we consider that for several years now a title like Ace Combat, also focused on the single player component, has no competition.

The developers of Wildlife have therefore seen fit to intercept the enthusiasm of fans by creating a freemium experience that has just concluded its period in soft launch, essential to build a solid user base to support matchmaking, and has debuted officially on iOS and Android devices with a structure that currently boasts a good number of planes and two modes.

Gameplay

Sky Warriors: Air War, our plane approaches a freighter to be shot down

A short and simple tutorial introduces us to the gameplay of Sky Warriors: Air War, putting us in command of a fighter in two types of matches in online multiplayer: Payload, in which we are asked to destroy or defend cargo planes; and Skirmish, in which we must try to eliminate a greater number of targets than the opposing team.

There is therefore always a PvE component, introduced perhaps to limit any shortcomings of the netcode in direct confrontations, which are still present during the games. Moving the plane with the virtual analog stick left and right, and adjusting the speed through a lever, we can fly with a certain degree of agility and quickly intercept enemies.

Sky Warriors: Aerial Warfare, a dogfight in the skies

At that point we will be able to use the missiles we have equipped, different in functionality and power depending on the weapons unlocked up to that moment, or the machine gun to inflict enough damage to destroy the target. If we are engaged by an opponent, we can try evasive maneuvers or launch countermeasures to avoid being hit.

In short, the formula is very close to that of Ace Combat 7: Skies Unknown (review here), to make a recent example, but if you have spent dozens of hours with the title Bandai Namco the structure of the only two modes available, which can only participate in six players to stage a match a three-on-three, may appear from the start rather repetitive.

Of course, there is a progression system typical of freemium games to try to keep up the interest over time: the inevitable prize crates to open waiting for a while, the dual currency, a certain amount of aircraft that however we can buy only with a lot of patience or putting his hand to the wallet and experience levels gradually higher.

As already mentioned, the soft launch has certainly served to create a solid user base, and in fact the matchmaking of Sky Warriors: Air War is always very fast and efficient, able to find us a room in a matter of seconds and without problems due to excessive latency or sudden drops.

Graphics and sound

Sky Warriors: Air Warfare, a scene from the introductory sequence

The technical realization is certainly not the strong point of the title developed by Wildlife, which indeed makes use of a graphics too basic, with generic assets and lacking an effect that can somehow enhance the surfaces, but at the same time heavy to handle with the maximum details and 60 fps activated on an iPhone 12 Pro.

If we think that back in 2013 we were playing with a title like Fractal Combat X, which visually was way ahead of Sky Warriors: Air Warfare, it’s clear and evident that the authors didn’t put enough effort into equipping their game with an adequate technical compartment, with the only exception of the short introductory sequences.

Comment

Sky Warriors: Aerial Warfare certainly has the merit of offering a multiplayer-based shooter experience different from the usual, although limited to only two modes and three-on-three clashes that quickly become repetitive if you’ve already tried something conceptually similar, see for example the Ace Combat series on PC and consoles. The game boasts an excellent touch control system, moreover adjustable in several respects, but some aspects of the freemium model wink at the pay-to-win and the technical sector would need a substantial overhaul.

PRO

  • Immediate and pleasant
  • Excellent touch control system
  • Fast and effective matchmaking
  • Only two game modes
  • Graphics absolutely improvable
  • It can get repetitive very quickly
  • Have you noticed any errors?
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