WorldBox – God Simulator, the review as powerful as a deity

The review of WorldBox – God Simulator, a sandbox that explains in a very simple way what it means to be a real god

Being a god is serious business. Want to put the responsibilities to keep in mind? Worlds to create, planets to design, civilizations to lead, cataclysms to launch, and blessings to sip. It can probably even be a fun task at times, if you avoid qualms of conscience. This is the idea behind WorldBox – God Simulator, proposed by developers (and publishers) Maxim Karpenko as the “ultimate god simulator”.

Initially the title was published on smartphones, but recently is also available on PC via Steam: all strictly in early access, although – by virtue of the content and smears almost absent – it seems already nice and complete. After spending some time between the possibilities of creating and destroying what to all intents and purposes is considered a delicious sandbox out of his mind, we leave you then the review of WorldBox – God Simulator.

Gameplay: playing god

Here is the initial world when you first start WorldBox - God Simulator

In products like WorldBox – God Simulator (but really it should apply to all video games, not just sandboxes) gameplay is the heart of the experience. This concept is probably so obvious to developers that they haven’t put much effort into offering it to newcomers. At startup, WorldBox – God Simulator loads a new world, randomly, and delivers it to us: no explanations, no tutorials, just the toolbars to use, located at the bottom of the screen.

A tutorial really exists, but it’s hidden somewhere in the settings: however, it just reminds you of the obvious. That is, it explains that the newcomer’s job is to be god, and a god can do literally anything he wants. Specifically, it is to closely observe the world, modifying it as he wishes: at the geographical-environmental level, introducing or eliminating various types of civilizations, always according to the rich and curious options proposed by the editor. The gameplay, in short, consists precisely in playing god, according to the potential at first glance endless.

Although convincing, in fact, the experience of WorldBox – God Simulator encounters its natural limit in this state of affairs: that is, in the proposal of maximum freedom released from any goal (apart from the Steam goals, but those are another thing). Simplifying: there is no plot, no context, no goal to achieve. You can create everything as well as destroy everything, and the fun is in this: in this, and in observing all possible combinations between the objects of the game and living beings present. It must also be said that the actions of living beings, at a certain point, are limited: a civilization grows up to a certain degree of development, then it either stays in peace as it is or declares war on the neighboring one. Any game will end with the player himself who, bored and eager to start over, will destroy everything and everyone with his divine powers.

PC System Requirements

Test Configuration

  • Operating System: Windows 10 64-bit
  • Processor: Amd Ryzen 5 1600 – 3.2 GHz
  • Video Card: EVGA GeForce GTX 1070 with 8 GB
  • Memory: 16GB RAM

Minimum Requirements

  • Operating System: Windows 10
  • Operating System: Windows 10
  • Processor: 2.0 Ghz
  • Memory: 2.5GB RAM
  • Scheda video: 128mb di memoria video, capace di Shader Model 2.0+
  • DirectX: Version 9.0c
  • DirectX: Version 9.0c
  • Memory: 300 MB available space
  • Memory: 300 MB available space

Recommended Requirements

  • Processor: Dual Core 3.0 Ghz
  • Memory: 4GB RAM
  • Scheda video: 256mb di memoria video, capace di Shader Model 2.0+

Lots of content

Here is the initial world when you first start WorldBox - God Simulator

What we have listed above, on balance, are also the main defects of any sandbox: to WorldBox – God Simulator can not then object, if anything, the absence of any narrative ambition, or at least the existence of a minimum campaign useful at least in exploring all the possibilities offered by the developers. Because there are really a lot of contents, and it is a pity that they are simply thrown there by categories, leaving to the newcomer any stimulus to the initiative.

One of the many menus of WorldBox - God Simulator

WorldBox – God Simulator lets you meticulously study every aspect of your game. How large should the continent that will host the living beings be? Will it be enriched with beaches, rivers, seas, or with hills and mountains? How many races will inhabit it? Will the humans get along with the elves or will they immediately attack both them and the dwarves? Many rules are directly influenced by the deity: you can decide to deny war conflicts and focus on diplomacy, or even favor rebellions within the same civilization. The creatures, almost always, respond to a shared logic: placing a hyena next to a hen means to observe, in a few seconds, a carnage.

If you want you can set your own parameters and rules, in WorldBox - God Simulator

Extremely rich and crazy, then, the possibilities offered by divine powers: destroying everything and everyone always has a perverse charm. How will a civilization come to an end? With a shower of meteors or, better still, of steaming lava? By sending UFOs? By unleashing a giant crab capable of shooting laser beams from its claws? A good plague can also serve the purpose. The limits are really those of creativity. And a bit ‘of the editor itself, but the latter will be enriched in the future, because as we explained WorldBox – God Simulator is still in early access (and the developers also seem to welcome and listen willingly to the opinions of the community).


WorldBox – God Simulator is an excellent simulator of gods, based on pixels and creativity. The player witnesses the birth, prosperity and decline of entire civilizations (human, elven, but not only) by intervening in first person as he/she sees fit, favoring this or that faction, adding this or that wildlife. A deity can bless or punish: in the latter case, the offer of the title is really varied, and ranges from the most credible natural disasters to giant crabs able to shoot laser beams. The care of the production can be seen in other details, such as to accelerate and slow down the passage of centuries, observing (through specific options) the development of each creature. Clearly everything is designed for fans of the genre, because for all others – thanks to the absence of any narrative or main campaign – boredom is literally around the corner.


  • Many customization possibilities
  • Rich content already in early access
  • Witty and artistically inspired
  • Lack of goals and motivation…
  • … as well as a main campaign, or a storyline
  • And so it can quickly get boring
  • Have you noticed any errors?

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