Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale, a review of the Nintendo Switch exclusive

This review of Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale tells us about new rules, a new world, and new duelists, exclusively on Nintendo Switch.

If someone comes to visit and at some point exclaims “who plays Yu-Gi-Oh!” anymore, there are two possibilities. You can refer the bold adventurer to the review of Yu-Gi-Oh! Legacy of the Duelist: Link Evolution that we published last year, or (the recommended choice) submit him directly to the review of Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale, which you are reading right now.

Of course, they are not the same thing, and not for the obvious reasons related to the title or to the fact that they are two distinct episodes of the same franchise. The collectible cards game (one of the most famous in the world together with Magic) in recent years has changed very quickly, perhaps to keep up with the ways of use that have become too fast, almost schizophrenic. To the traditional rules you knew, those of Speed Duel have been added, then Rush Duel. And it is to the latter that Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale is entirely dedicated.

The operation – perhaps especially in Europe – makes particular sense, and we’re about to explain why in our review of Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale.

The plot: the link with Yu-Gi-Oh! Sevens

This is Yuga, present in both Sevens and Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale

The plot of Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale takes place in the world of Yu-Gi-Oh! Sevens, an anime series that is completely unknown in the West. And the problem is definitely not a lack of interest, since all previous Yu-Gi-Oh! series have punctually arrived in our country at some point. The cause is to be attributed, if anything, to the pandemic: in fact, the serialization of Sevens began in 2020, a very unfortunate year, and then underwent several interruptions. The resumption of the second season, in Japan, is very recent; most likely, therefore, the adaptation will see the light in our country in 2022.

From a videogame point of view this is a good thing, because consequently Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale in Italy represents a fresh and innovative production: we don’t know the “familiar faces” in the country of the Rising Sun, nor the situation, nor the new rules. The territory of Yu-Gi-Oh! Sevens must be completely explored, clearly starting from some known and unavoidable elements, such as the presence of cards and duels between challengers equipped with their own original deck. The player takes the role of a new unnamed duelist, a boy from the Goha Elementary School; thus begins his rise in the world of Duel Monster, in the company of Yuga (the protagonist of the anime series) and his friends. The city is controlled by the Goha Corporation, which does not see eye to eye with the recent changes to the rules of Duel Monster, introduced by Yuga and for which your alter-ego seems particularly suited.

The new rules of Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale require you to continuously fish

Speaking of important news: Yu-Gi-Oh! Sevens has revolutionized the rules of the Konami game, and the same goes for Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale, which has completely absorbed the new mechanics. The duels of “Duel Monster” are now faster and more intense, at least on paper. Without starting to write an encyclopedia on the subject, here are the most relevant changes we’ve noticed: you can summon as many monsters as possible in the same turn, and no longer just one (there are still tributes for monsters from level five onwards); the playing field has three zone monster cards and three zone cards magic and trap; no more extra deck, so removed entirely the evocations Pendulum, XYZ, Fusion and company; introduction of cards to play in combination at the same time, which are flanked (even graphically) and actually behave as a single creature with a single attack, a single defense and a single effect.

Renewed gameplay

Could the Black Mage be missing in Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale?

Having prefixed the many novelties related to the anime and the rules, let’s now dwell more on what Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale has to offer. The gameplay alternates between exploratory phases and others dedicated entirely to combat, obviously based on clashes of Duel Monster. The first are also the least successful: the game world is not particularly large and the artistic point of view and content very lacking. Basically you will move between a few areas, full of secondary characters that do not serve any purpose and some NPC (few) ready to assign a specific mission, most of the time what is necessary to continue in the plot.

Of this, however, at the end of the day nobody cares: because those who buy Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale does it for the chance to duel – and will duel, keep in mind, only with the new rules of which we have already spoken. The clashes of the title, this yes, are very well cared for from the point of view of the effects, however, more than any other title of Yu-Gi-Oh! published by ten years to this part. The reference point, thankfully, was wisely Yu-Gi-Oh! Duel Links for mobile devices, and not the more sloppy and anonymous Legacy of The Duelist (published on Nintendo Switch and PlayStation 4 last year).

This translates, to exemplify a little ‘, not only in an attractive graphics in the texts on the screen during the duels, or cards finally a minimum readable and increased in size, but also small images of the monsters in 2D that “are generated” by the cards and remain suspended above the same, some cards (but not too many) once played even show a very short movie, usually a creature that is unleashed by taking position on the playing field. From the technical point of view (textures, polygonal models, attention to detail) nothing formidable to report, but let’s say it again: do you remember the real sloppiness of Legacy of The Duelist? Of course, the glory of the titles of Yu-Gi-Oh for PlayStation 2 and PlayStation Portable are long gone, but once in a while we hold in our hands something a little ‘bolder.

Graphically the duels in Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale are more than acceptable

Still, the main flaws of the production are those most easily guessed: first of all, the number of cards available, which can not match in any way the lists and decks of the past. And how could it? The new rules have imposed some obvious limitations, above all the removal of the extra deck and entire strategies that are now available in official tournaments. On the other hand, these very limitations allow Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale to be daring, offering fresh rules and a renewed enjoyment of the same partisan game that has continued to entertain for over twenty years now. A greater care in the exploration of the 3D environment, the school and the city of Goha would have made the production really interesting: for now we must recommend it only to those who are willing to spend 40 euros for a first taste of Rush Duel and Yu-Gi-Oh! Sevens.


Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale has nothing to do with the Battle Royale: this first consideration is necessary, otherwise most of the potential interested would run away in a moment. That said, the title should be kept an eye both by historical fans of the franchise that newcomers: this is because both can find a very interesting ground for experimentation. First, because of the narrative context, taken by weight from Yu-Gi-Oh! Sevens (anime series to date unpublished in Italy). Above all, moreover, the rules of Duel Monster in Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale are no longer the ones you knew, but follow the indications of Rush Duel (a third variant after the classic one and Speed Duel). The result has convinced us, but the structural flaws of the production remain: shortcomings of graphic-technical type, environments dedicated to exploration very restricted, a general lack of attention to detail. The “compitino”, in short, is slightly superior to previous titles in some respects, but also marks a step backwards in others (above all, the number of cards, obvious limitation of the experience). And all this – of course – the vote must take account.


  • Narrative context unpublished in Italy
  • New rules for the famous card game
  • Offline and online duels
  • Limited number of cards
  • Technically and graphically forgettable
  • The exploration of the environments doesn’t convince at all
  • Have you noticed any errors?
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